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Educación Superior

Print version ISSN 2518-8283

Abstract

HERRERA HURTADO, José Abraham. Potential impact of the use of video games on the learning of individuals. Edu. Sup. Rev. Cient. Cepies [online]. 2023, vol.10, n.3, pp.111-116. ISSN 2518-8283.  https://doi.org/10.53287/djov7613fe50e.

The present research was carried out with the purpose of analyzing the effects of video games on individual learning, for this descriptive research was developed, with a qualitative approach and used documentary bibliographic analysis to collect information, while to in the analysis of the information, the analytical-synthetic method was selected. All research developed in the field of the effect of video games on individual learning was considered as a sample. A discrimination criterion was subsequently used to determine which of these investigations were the most relevant, the result was obtained that considering the knowledge that makes up a competence, with respect to knowing how to know, video games increase the effectiveness of situational analysis and memory, as well as brain activity in general, changing the way in which the brain processes information. visual information, increase the volume of gray matter, with respect to know-how, video games increase the ability to transfer skills between simulated activities and real life, and it can also be an activity just as efficient as traditional training for the development of complex skills, regarding knowing how to be, video games facilitate the process of establishing social relationships with a positive impact on emotional intelligence, in addition, they relieve stress due to constant demanding cognitive activities. In conclusion, it is highlighted that there are many potential benefits in their use, although it is considered that there are also negative aspects of the use of video games in the individual that must be studied.

Keywords : Learning; Effects of videogames; Knowledge; Competences.

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