SciELO - Scientific Electronic Library Online

 
vol.6 issue25What is an author? The ethical principle in Foucault's researchEmotional management and stress in times of health crisis a look at the actors author indexsubject indexarticles search
Home Pagealphabetic serial listing  

Services on Demand

Journal

Article

Indicators

Related links

  • Have no similar articlesSimilars in SciELO

Share


Horizontes Revista de Investigación en Ciencias de la Educación

Print version ISSN 2616-7964

Abstract

GUISVERT ESPINOZA, Roxana Nelly  and  LIMA CUCHO, Lida Ivonne. Gamification in the learning of mathematics in Regular Basic Education. Horizontes Rev. Inv. Cs. Edu. [online]. 2022, vol.6, n.25, pp.1698-1713.  Epub Sep 30, 2022. ISSN 2616-7964.  https://doi.org/10.33996/revistahorizontes.v6i25.447.

Education, facing the current contexts, seeks that the teacher fulfills a role of architect and motivator of learning in a dynamic and playful way, also, it is urgent that he/she is specially prepared in the use of the new media belonging to the ICT that the XXI century has brought. In this sense, the objective of this article was to analyze the benefits of gamification as a strategy for teaching the area of mathematics in students of Regular Basic Education. A literature review methodology was used and 29 studies were analyzed. The selected literature determined that the application of gamification improves mathematics education and stimulates and motivates students to continue learning in a didactic and independent way, using a technological tool widely assimilated by digital natives.

Keywords : Gamification; Mathematics; Education; Technological tools; Digital competences..

        · abstract in Spanish | Portuguese     · text in Spanish     · Spanish ( pdf )