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Horizontes Revista de Investigación en Ciencias de la Educación

versión impresa ISSN 2616-7964

Resumen

CANGALAYA-SEVILLANO, Luis Miguel; CASAZOLA-CRUZ, Oswaldo Daniel  y  AGUILAR, José Antonio Farfán. Gamification in the teaching-learning process of university students. Horizontes Rev. Inv. Cs. Edu. [online]. 2022, vol.6, n.23, pp.637-647.  Epub 02-Jun-2022. ISSN 2616-7964.  https://doi.org/10.33996/revistahorizontes.v6i23.364.

The purpose of the study was to implement gamification for the improvement of the teaching-learning process in a distance learning course based on the perception of the participating students. For this purpose, two questionnaires were used: one to measure the improvement of the teaching-learning process and the other to measure the relevance of gamification. These instruments were applied to 30 students of the Robotics course enrolled in the 2020-B regular cycle of the Universidad Nacional del Callao. The sessions were supported by the use of games that allowed a dynamic, interactive and didactic learning process. It was obtained as a result that the relationship between gamification and the teaching-learning process is strong and directly proportional. It is concluded that gamification improves the teaching-learning process and the good perception of the participating students.

Palabras clave : Gamification; Teaching; Learning; Distance education; University.

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