SciELO - Scientific Electronic Library Online

 
vol.8 número33Apoio Social a Estudantes por Organizações Latino-Americanas: Revisão SistemáticaAvaliação formativa virtual em psicomotricidade índice de autoresíndice de assuntospesquisa de artigos
Home Pagelista alfabética de periódicos  

Serviços Personalizados

Journal

Artigo

Indicadores

Links relacionados

  • Não possue artigos similaresSimilares em SciELO

Compartilhar


Horizontes Revista de Investigación en Ciencias de la Educación

versão impressa ISSN 2616-7964

Resumo

ULLOA ARIAS, Diego Fernando  e  CARCAUSTO CALLA, Wilfredo. Effect of gamification on active learning: Systematic review. Horizontes Rev. Inv. Cs. Edu. [online]. 2024, vol.8, n.33, pp.931-944.  Epub 02-Abr-2024. ISSN 2616-7964.  https://doi.org/10.33996/revistahorizontes.v8i33.774.

One of the methodologies and innovative alternatives for learning in university students is gamification. This study aims to identify the capabilities, effects and factors developed by gamification in active learning, as well as the main contributions of the authors. The study employs a systematic review methodology proposed in the PRISMA statement. Publications from three databases were used: Web of Science, Scielo and Scopus between 2018 and 2023, considering the search descriptors: "Gamification" and "active learning" and through a process of inclusion and exclusion, a final sample of 30 articles was reached. As a conclusion, it is evident that gamification significantly influences the active learning of university students, developing skills such as communication, problem solving and social skills, as well as learning factors such as motivation, new environments and autonomy.

Palavras-chave : Gamification; Active learning; Higher education.

        · resumo em Português | Espanhol     · texto em Espanhol     · Espanhol ( pdf )